Does Fantasy Grounds Support Optional Files From The Dmg

Introduction

  1. Does Fantasy Grounds Support Optional Files From The Dmg 2017
  2. Does Fantasy Grounds Support Optional Files From The Dmg Software
  1. May 09, 2014 9. Does Fantasy Grounds support voice and sound or just chat? FG only supports chat features natively. Most groups use FG alongside applications such as Skype, Google Hangouts, Ventrillo or TeamSpeak to provide voice and/or video sharing in additionl to the chat window provided within Fantasy Grounds.
  2. Your favorite RPG game systems are playable with FG. While you can play ANY game on Fantasy Grounds, these systems allow you to buy preloaded content that is ready to play. Less prep time for the GM means more playtime for the players and a more enjoyable online experience overall.

Note: Some Options are common to all rulesets, however for completeness this article details all of the options available to 5e users not just those specific to the 5e ruleset.

NOTE: This article was written for version 3.1.3. Not all options are available in earlier versions.

Does Fantasy Grounds Support Optional Files From The Dmg

You can bring up the Campaign options by clicking on the options button in the top right hand corner of the right hand menu. Although all options are visible to the players only the 'Client' options are accessible to players. All other options are set by the GM. To change an option either click on the option value or click the small left and right arrows on each option.

Client

Option Values Notes
Dice: Manual Entry Off (default) or On Use to enable the manual dice entry feature. When on all dice rolls will be intercepted and a pop up will allow the DM to just allow the roll or edit it.
Chat: Ring on Whisper On (default) or Off Rings the bell when a whispering if On.
Target: Remove on miss Multi (default), Off or On Determines whether targets are automatically removed when missing with an attack. When turned on, targets are always removed on a miss. When set to Multi, targets are only removed on a miss if more than one target is specified for the attack roll.
Turn: Auto-center map On (default) or Off When turned on the map will auto-center on the next actor when the 'Next Actor' button is pressed in the Combat Tracker

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Game (GM)

Option Values Notes
Chat: Set GM voice to active CT Off (default) or On When turned on, the name of any NPC which becomes active in the combat tracker will be added to the GM speaking identity list below the chat window.
Chat: Show all whispers to GM Off (default) or On When turned on, any whispers sent between players can be viewed by the GM.
Chat: Show GM rolls Off (default) or On When turned off, any rolls made by the GM are marked secret, and not shared with the players. When turned on, any rolls made by the GM are shared with all players.
Chat: Show portraits On (default) or Off When turned on, any chat messages or rolls by a player will be accompanied with the portrait of their active character. Any chat messages or rolls by the GM will display the GM icon.
Chat: Show results to client On (default), Off or Friendly Determines whether the results of attack, damage and heal rolls are shown to players. If set to On, all results are shown to players. If set to Friendly, only results for rolls which have a PC source and either no target or a PC target will be shown. If set to Off no results are shown to players.
Chat: Show roll totals On (default) or Off When turned on, any rolls shown in the chat window will automatically show the resulting total of all dice and modifiers.
Desktop: Decal Image Various - sets background decal The available options here will depend on what Wizards of the Coast material that you possess and what options you selected at the loading screen of the module or campaign.
Party: Show characters to clients Off (default) or On Determines whether the Main and Skills tabs are available to players in the party sheet.
Party: Show inventory to clients On (default) or Off Determines whether the Party Coins and Party Items lists are visible to players on the Party Sheet inventory tab.
Table: Dice Tower Off (default) or On When turned on, a dice tower will appear on each player's desktop, and on the GM desktop (if GM rolls option set to On). Players can drag dice rolls into the tower and only the DM will see the result. See Dice Tower for more info.

Combat (GM)

Option Values Notes
Add: Auto NPC initiative Group (default), On or Off Determines how NPC initiative is determined when NPCs are added to the combat tracker. If set to On, initiative is rolled whenever an NPC is added to the Combat Tracker. If set to Off, initiative will not be rolled when an NPC is added to the Combat Tracker. Initiative is determined by the GM when they initiate initiative rolls via the menu option on the Combat Tracker. If set to Group, the initiative of the first NPC of each type added to the CT will be rolled randomly and subsequent NPCs of the same type will use the same initiative as the first.
Add: NPC Numbering Append (Default), Random or Off When adding an NPC to the CT, this option determines whether a unique number is appended to the NPC name. When set to Append, the next available number starting from 1 will be used. When set to Random, a random number will be used.
NPC: Rolls (Variable or Fixed) Variable (default) or Fixed Determines damage dealt by NPCs on damage rolls. If set to Fixed then damage dealt is the average damage dealt by that creature according to its character sheet. If set to variable then a dice is rolled to compute damage. e.g a Goblin would deal 5 points of fixed damage or 1d6+2 points of variable damage.
Player: Ring Bell on Turn Off (Default) or On When turned on and a PC is activated in the CT that is controlled by a user in the session, a bell sound will be played on the user's machine.
Player: Show turn order On (default), Friendly or Off Determines how much information players are given about turn order. When set to On players will see all PCs and NPCs on the combat tracker with initiative and in the correct turn order. If set to off players will have no information on what initiative rolls were made by any creature on the Combat Tracker and creatures will not show in initiative turn order. If set to Friendly players will know the initiative of the player characters only.
Turn: Show effects Off (Default) or On When turned on, any effects on a creature will be displayed in the chat window as part of the turn notification message.
Turn: Skip Hidden NPC On (Default) or Off Determines whether a hidden NPC's turn is skipped or not. If an NPC is currently not visible to the players then if this option is set to On the NPC will be skipped over on the Combat Tracker so that the players continue to be unaware of the NPC. If set to Off then the Combat Tracker will stop at the NPC's turn as normal.
Turn: Stop at round start Off (Default) or On When turned on and the turn marker in the CT is advanced past the end of the actor list using the Next Actor button, then the first actor in the CT will not be activated until the Next Actor button is pressed again.
View: Bar colors Standard (default) or Tiered Provides different colour modes to health bars. In Standard mode the health bars move from green through yellow (50%) to red. In Tiered mode the colour change is more gradual from green, light green (<75%),yellow(<50%), orange (<25%) and red (>25%).
View: Health - Ally Detailed (default), Status and Off Determines how much information about ally health is shown on the player's Combat Tracker. Detailed shows all Hit points, temporary hit points and wounds for all player characters. Status replaces the numbers with a health category which changes at 25% intervals approximately showing light, moderate, heavy and critical wounds. Off shows no information about player and ally wounds at all on the Combat Tracker.
View: Health - non ally Status (default), Detailed or Off Determines visibility of NPC health information on player's Combat Tracker. Status shows wound categories at approximately 25% intervals with light, moderate, heavy and critical wounds. Detailed shows full hit points, temporary hit points and wounds of NPCs to players and Off shows no information about NPC health to players at all.
View: Wound Categories Simple (default) or Detailed When general health status is displayed in the player CT, this option determines whether the information is simple (Healthy, Wounded, Heavy, Dying) or more detailed (Healthy, Light, Moderate, Heavy, Critical, Dying).

Token (GM)

Option Values Notes
Auto-scale to Grid 80% of grid (Default), 100% of grid, or Off When turned on, any tokens added to a map will be automatically scaled to fit within 1 grid square (or multiple grid squares if dragged from CT and Size field greater than 1).
Facing Indicator Off (default) or On When turned on, tokens displayed on the map will show a facing indicator. When tokens are rotated, the facing indicator will be rotated, instead of the token image. See Token Facing for more info.
GM: Show Effects Icons (Default), Icons Hover, Mark, Mark Hover, Off or Tooltip Determines how effects are shown to the DM on tokens on a map. Off shows nothing. Tooltip shows nothing until the DM mouses over the token; mark hover and icon hover shows the icon or mark when the mouse is held over the token. Mark (shows same mark no matter what effect) and Icon(which shows different icons for different types of effect)both show the mark or icon at all times on the token and when the icon or mark is moused over details of the effect can be seen.
GM: Show Health Dot (Default), Dot Hover, Off, Tooltip, Bar or Bar Hover Determines how health is shown to DM on tokens on a map. Dots or Bars display a colour gradation depending on other settings. Dot shows a dot, whilst bar shows health as a bar down the right hand side of the token. Dot hover and Bar hover shows a dot or bar when the token is moused over and Off shows no health information on the token.
Player: Show Ally effects Icons (default), Icons Hover, Mark, Mark Hover, Off or Tooltip Determines how effects are shown to players on ally tokens on a map. Off shows nothing. Tooltip shows nothing until the player mouses over the token; mark hover and icon hover shows the icon or mark when the mouse is held over the token. Mark (shows same mark no matter what effect) and Icon(which shows different icons for different types of effect)both show the mark or icon at all times on the token and when the icon or mark is moused over details of the effect can be seen.
Player: Show Ally health Dot (default), Dot Hover, Off, Tooltip, Bar or Bar Hover Determines how health is shown on ally tokens to players on a map. Dots or Bars display a colour gradation depending on other settings. Dot shows a dot, whilst bar shows health as a bar down the right hand side of the token. Dot hover and Bar hover shows a dot or bar when the token is moused over and Off shows no health information on the token.
Player: Show Enemy effects Icons (default), Icons hover, Mark, Mark hover, Off, Tooltip Determine how or if effects are shown to players on enemy tokens on a map. Icons vary according to the type of effect, mark shows the same icon for all effects. Mark hover and Icon hover only show mark or icon when the mouse is hovered over the token. Tooltip shows effects only when the token is moused over and Off shows no effect information on enemies at all.
Player: Show Enemy health Dot (default), Dot Hover, Off, Tooltip, Bar Determines how or if enemy health is displayed to players on tokens on a map. Dot and bar show either a dot or a bar all of the time whilst the hover variant shows the dot or bar only when the token is moused over. Tooltip shows health only when the token is moused over and Off turns all displayed enemy health information off.
Token: Show name Tooltip (Default), Title, Title Hover or Off When a CT-linked token is added to a map, this option controls whether and how the name of the CT actor is displayed on the token. When set to Tooltip, the name will appear in a standard tooltip when hovering over token. When set to Title, a name title bar will be added to each token. When set to Title Hover, a name title bar will appear when hovering over token.

House Rules (GM)

Option Values Notes
Attack: Fumble/crit tables Off (default), Fumble and Critical, Fumble and Crit In order to use this option the default fumble and critical hit tables module must be activated. If set to Fumble or Crit Fantasy Grounds will automatically roll on the table when a natural 1 or a critical hit is rolled. With Fumble active only when a 1 is rolled will there be a roll on the table and when crit is the option rolls will be made only on a critical hit. No rolls will be made if the option is set to off. The name of the table must exactly match 'Fumble' or 'Critical Hit'.
CT: Auto Death Rolls On (default) or Off When set to on this will automatically roll a death saving throw for any Player Character on the Combat Tracker who has zero or less hit points and who is not stable and who has not yet failed three such saves. When set to Off such saving throws need to be made by the player.
CT: NPC hit points Standard (default), Max or Random Determines the number of hit points an NPC has when placed on to the Combat Tracker. When set to standard the creature receives the average hit points according to the Monster Manual. When set to Max the maximum possible hit points will be allocated and when set to random the hit points will be determined by dice roll. For example a Goblin has 7 (2d6) hit points. Standard will give 7hp, Max will give 12hp and random will give something in the range 2hp - 12hp.
CT: Roll init each round Off (Default) or On When set to on initiative will be re-rolled for all actors currently on the Combat Tracker at the end of each turn.
Damage: Massive system shock Off (Default) or On When turned on this option will use the 'Massive Damage' alternative rule from the Dungeon Master's Guide. An automatic constitution saving throw will be made if the actor suffers damage greater than half their hit points and on a failure a roll will be made on the system shock table and the result applied to the actor.
Map: Diagonal distance Standard or Variant The Standard rule is that all movement on a grid is 5' even if the player is moving diagonally. If this variant is used then distance is measured in a continuing pattern of 5' for the first square and then 10' for the next square. See page 252 of the DMG for more information.
PC: Encumbrance Standard or Variant Standard encumbrance allows the players to carry up to 15 times their strength score without penalty. The variant introduces penalties for encumbered and heavily encumbered characters. If set to Variant this will show the encumbered, heavy and maximum carry weights in the player character's inventory tab of the character sheet. Note this will not automatically apply any penalties to characters who exceed those limits; that has to be done manually.
PC: Healing Variants Standard, Healing surges or slow natural healing This allows for healing variants as described on p266-267 of the DMG. If set to Standard, hit points are recovered at the end of a long rest as well as half of any Hit Dice expended. If Healing Surges are used healing is accelerated with all hit dice being recovered after a long rest and 1/4 hit dice recovery after a short rest, no hit points are automatically recovered. With Slow Natural healing selected recovery is slowed. No hit points are recovered at the end of a long rest.
PC: Inspiration Slots Standard, 2 or 3 This allows the DM to give one, two or three inspiration slots to players.
Does Fantasy Grounds Support Optional Files From The Dmg

Languages

  • The languages window can be opened by clicking on the 'Languages' button at the bottom of the options window.
  • This lists the standard languages understood by characters in the 5e world.
  • To add a new language right click and select 'Create Item', and type a name for the language in the new line that appears.
  • A drop down box appears to the right of all languages allowing the user to select a font for the language.

Currencies

  • Clicking the 'Currencies' button will bring up a dialog enabling currencies used in the campaign to be edited
  • To edit a currency delete the existing one and type in a new one
Retrieved from 'https://www.fantasygrounds.com/wiki/index.php?title=5E_Options&oldid=2291'

Fantasy Grounds is a Windows 32bit application. It works on Windows XP SP3, Vista, 7 and 8 – either 32bit or 64bit. It is best to install it to the default locations.

You can download the application here: http://www.fantasygrounds.com/filelibrary/FGWebInstall.exe

Run the installer – if it doesnt install first time then your antivirus may have interfered with the process – disable your antivirus for 10mins and re-run the installer.
If you dont have a license do not enter one when prompted – instead check the box that allows you to install the Unregistered version. With the Unregistered version of Fantasy Grounds you will be able to join any game where the GM is running the Ultimate license or any game running at FG Con. We hope you will love playing on the Fantasy Grounds Virtual Table Top – if you do decide to buy a license you can enter it then.

When you launch Fantasy Grounds you will see the following Screen:

If the Bottom Left Hand Corner says Update Available you must run the update to join a game. Everyone must be on the same version.

Click Join Game and enter your Username (this must be unique for that game) and the Server IP Address or Alias – this is provided for you by the Games Master.

The first time you connect to a particular game it may take some minutes (from 2mins to as many as 20mins) to download all the elements of the game – images, tokens, maps, story etc. Do not worry if it takes 10mins or more to download – especially if everyone is joining the game for the first time at the same time. The next time you connect to the game it will only download any new content the GM has added. It is a good idea to connect up 15mins prior to the game start time to give yourself time to connect.

Does Fantasy Grounds Support Optional Files From The Dmg 2017

Fantasy Grounds is a Windows Application. It can run on Mac or Linux systems using WINE or a WINE variant. These instructions are known to work well. Take particular note of the versions as these have been tested.

Does fantasy grounds support optional files from the dmg 2017


Mac Instructions

Here is a short guide for Installing Fantasy Grounds II on OS X using the free software WineSkin. WineSkin effectively allows you to run Windows applications under Linux and OS X including the latest version Mountain Lion (10.8.x). As the name suggests WineSkin is built atop of the opensource package Wine. It works by creating a wrapped runtime environment that mimics a common Windows environment. No licenses including operating system (aside from OS X) are required. WineSkin simplifies Wine engine and wrapper setup enabling a great variety of Windows applications to be easily installed, operated and managed.

Does Fantasy Grounds Support Optional Files From The Dmg Software

Note: 10.8.x OS X (Mountain Lion) no longer incorporates the X11 package after Apple decided to drop it in favour of the independent X11 project package XQuartz; XQuartz 2.7.3 or higher is required to be installed before following the steps below. You can find all the latest releases of XQuartz here: http://xquartz.macosforge.org/trac/wiki/Releases

Note: Not all applications at present will work with WineSkin (mainly .NET based applications are problematic) however Fantasy Grounds II works incredibly well.

The easiest way to get the latest WineSkin release installed onto OS X is to use the main WineSkin dev site. http://wineskin.urgesoftware.com/tiki-index.php?page=Downloads

Installing WineSkin 1.7

  1. Open the downloaded Wineskin Winery.app Version 1.7.zip file to unzip it
  2. Drag the extracted Wineskin Winery.app app to your Applications folder
  3. Delete the .zip file.

That’s it, nice and simple.

Installing Fantasy Grounds II

  1. Launch the Wineskin Winery.app from Applications (either from the Dock or Finder)
  2. Open Safari or another Web browser and download the FGWebInstall.exe from the Fantasy Grounds web site (Downloads page). Note the location of the downloaded file (on my systems its ~/Downloads)
  3. In Wineskin Winery, add a Wine engine by clicking the + symbol and select from the available Wine engine releases in the new dialog, click Download and Install. I have tested FGII with both Wine 1.4.1 and 1.5.16 (latest version). Select 1.5.16 unless you really prefer 1.4.1.
  4. Back in Wineskin Winery update the Wrapper version to Wineskin-2.5.8 (latest version)
  5. Once updated, click Create New Blank Wrapper.
  6. In the new dialog that opens, enter a name for the .app file we are about to create (note by default the .app file is created in ~/Applications/Wineskin/). Enter something like Fantasy Grounds II. Click OK.
  7. The wrapper file is now being created; you may see a couple of dialogs complaining that Mono and Gecko are not installed, prompting you to do so. You can safely click cancel for both of these. Mono implements a .NET 2.0 framework whilst Gecko is Wine’s alternative to IE. Both of these components are not required to run FGII.
  8. Once completed, a dialog will appear stating the wrapper creation has finished. Click OK.
  9. Close the Wineskin Winery.app
  10. Navigate to ~/Applications/Wineskin/Fantasy Grounds II.app in Finder. Right Click the file and select ‘Show Package Contents’.
  11. Open the Wineskin.app file contained within and click the Install Software button when the dialog appears.
  12. Click the ‘Choose Setup Executable’ button, navigate to the downloaded FGWebInstall.exe file you downloaded earlier and select it.
  13. The FGII EULA should appear. Read and then Click ‘I Agree’ to continue
  14. A second dialog window will open entitled Settings.
  15. Enter your license/upgrade key information into the appropriate fields – this is not mandatory step as not entering any key information will result in an Unregistered install.
  16. Make sure the ‘Cross-platform compatibility mode for Linux and Mac’ option is checked
  17. If you have a registered account on the FGII forums/store, click the Update button. A small username/password window will appear. On successful verification, you should see a list of FGII products appear in the Products window.
  18. Make sure the ‘Live’ option is selected under ‘Mode’ – this will install the latest general release of Fantasy Grounds II (currently 2.9.1)
  19. Click OK, the FGII updater window will open and it should automatically begin downloading the latest updates. The initial setup will take a few mins as all the base rulesets and latest binaries are downloaded.
  20. Once completed the Fantasy Grounds II Launcher window will appear.
  21. Close FGII.
  22. If for any reason, your licence did not take and you have an unregistered version installed. Simply click the Activate License button at the bottom of the Launcher window and re-enter your key. The update process will restart, when completed you should have a registered full/lite/ultimate version.
  23. If for any reason The launcher fails to load and you are presented with a Could not load base.xml error, click No and when prompted for the path to the executable select /Program Files/Fantasy Grounds II/FantasyGrounds.exe.
  24. Move the Fantasy Grounds II.app file from ~/Applications/Wineskin to /Applications (system wide Applications path)
  25. Optional: You can change the Fantasy Grounds II.app icon by right clicking and choosing Get Info or by opening the Wineskin.app and selecting Advanced – both enable you to change the .app icon from the default Wineskin icon.
  26. Thats it! You’re good to go.

NOTE:

  • FGII will be installed (by default) inside the Applications/Fantasy Grounds II.app file (right click and click ‘Show Package Contents’) in drive_c/Program Files/Fantasy Grounds II/
  • The FGII App Data folder will also be created inside the Applications/Fantasy Grounds II.app (by default) in drive_c/users/<user name>/Application Data/Fantasy Grounds II/


Licensing Options

If you are a first time user of Fantasy Grounds you will be able to download and play with an Unregistered client for the duration of FG Con – Smiteworks are allowing all Full License GMs an automatic free upgrade to ultimate for the duration of the convention.

Outside of FG Con an unregistered client allows you to play in games hosted with an Ultimate License only. Games that are hosted with a Full license require you to have a licensed copy of Fantasy Grounds (a minimum of the player only “lite” license. You can view License information here: https://www.fantasygrounds.com/store/.

If you are thinking of buying a License or you think about how you might use the License first – and remember you can join in any games hosted by an Ultimate License for free. If you are a lone gamer looking to join in games with other players and not in your own established group you would choose only a Lite or Full license. If you buy Licenses in a bundle you get quite large discounts. If your RPG group had 2 GMs and 4 players you would save around 30% over buying them individually. That would enable you to share GMing between the 2 GMs and all of you could also play in other games. If you are the only GM and you play with different groups or players you might like an Ultimate License which would allow you to host games for as many unregistered players as you like or to join in other players games. Licenses are not transferable. To date Licenses have been perpetual – this is not an official statement – however existing license holders have always received free updates.