Wastes Set Dungeon Too Much Dmg

Trials bosses have 18k resistances (18.2k to be specific), but you dont actually want that much penetration.
Major fracture/breach will drop that by almost 5280, minor fracture/breach by another 1320. That puts even the toughest trials bosses at 11,600 assuming those debuffs are being applied (which they should be). Then add in sunderflame and night mother's set debuffs, 2580 for night mother and 3440 for sunderflame, dropping the boss down to 5,580 resistances.
So as long as your trial group is decently organized and you have someone bringing these sets and debuffs (which any vet trial group should), you only need a max of 5580 penetration to hit the 'cap'. Past that amount you're wasting stats on something that isnt giving you any more damage potential.
Without even putting 100 points into the champion passives, you can easily get 2-3k penetration there. If you use the spriggan or spinner sets, they both give 3450 penetration (spell or physical), so you're already past the effective cap. Twice fanged serpent at 5 stacks gives 4300 penetration, nearly putting you at the cap without need for many champion points into penetration (for stamina builds).
Light armor passives already give you 4884 spell penetration, so magicka characters can completely forgoe a penetration set in a proper trials group. Destruction staff spells and attacks also ignore 10% of an enemy's resistances, which covers that last little bit at least for those abilities.
So really just figure out what debuffs you're working with and then build accordingly.
All overland bosses and mobs have 9100 resistances.
All dungeon and trials bosses and mobs have 18200 resistances.

Set Dungeon Guides Wrath of the Wastes Set. Might of the Earth Set. Immortal King Set. The speed farming variant of the Wastes Rend Barbarian still utilizes the 6-piece powers of the Wastes set. And so is The Flavor of Time — they both contribute too much to the Rend playstyle to be dropped. If you lower your damage too much though you might not have enough to kill all enemies before the time runs out (a requirement for ALL set dungeons). Playing with the numbers to find the perfect amount is not fun and a lot of players are bringing in another person for cleanup, which should not feel required for your set dungeon.

How to Beat & Master Wrath of the Wastes Set Dungeon Map & Pathing. Familiarize yourself with the map first. A sample path is shown above. Path towards the big room – COMPLETELY clear this. Completely clear the entire right side “II” from above, clear the left side “II”. Wipe out stragglers. Don't worry, wizards have it rough too. Tal'Rasha's set dungeon requires you not to be bitten by a rockworm. Yeah, that's right - those fuckers that stay burrowed until you walk over them and they bite you, good luck on that one. BEFORE GOING IN: Since a lot of Akkhan’s armor out there is tuned for THORNS, this can be pretty annoying since AKKHAN’S SET DUNGEON will be MUCH HARDER the more thorns damage you have. You’re better off with a junk piece than an ancient with thorns on it. Jul 29, 2018 Generally speaking, we are drowning in a sea of packaging waste, and too much of it is ending up in the ocean. A recent campaign from Lonely Whale and Point Break Foundation claims that by the year 2025, there will be 1 tonne (a metric ton) of plastic for every 3 tonnes of fish in the ocean.

Build Guide

This is the main player, barbarian build who will get the achievement. A second player, DPS range ideally, will follow the main player at distance to clear the monsters after the rend requirements have been attempted in any given area. With this set, I've completed the achievement with 2 minutes to spare thanks to a strong DH DPS cleaner. No pull support character is needed with this build. This helps reduce the risk for anyone else in the group to get physical damage (dungeon is failed immediately if anyone takes physical damage).


Passive skills are all here to increase your fury, so is war cry which you can put on auto hotkey to recast as soon as CD is cleared. NoS is not useful for this dungeon even in hardcore because no death is permanent in the dungeon, instead the dungeon is failed.


Threatening shout is also best on auto hotkey so it helps drag monsters with you while not distracting you from other key skills.


The Ess of Johan and WW are essential to gather monsters. Once they trigger and you have more than 10 monsters close-by, use ground stump to group them real close and stun them again, then immediately rend. Do rend just once per group. If you do it a second time, the monsters are already affected by the previous rend and it does not count towards the rend requirement for the dungeon. On the contrary by wasting time you risk that one monster comes out of stun and hits you with a physical attack.

Wastes Set Dungeon Too Much Dmg 2


The tricky part is the elites who cast walls and can potentially trap you - hitting you with the physical damage than looses the dungeon. Use the illusionary boost to WALK through the walls; do not WW when you want to cross a wall for WW gets you stuck. Otherwise use WW all the time to pull enemies and pass quickly through.

Wastes Set Dungeon Too Much Dmg Free


Wastes set dungeon too much dmg downloadWastes

Once you have done the 5 times hitting 10 monsters with rend, run back to an area with no monsters while the support range DPS teammate clears all monsters from a distance.