Dmg Distributing Magic Items To A Group

The Dungeons & Dragons Multiverse is full of bizarre spells and crawling with improbable monsters, but don’t be fooled—there’s a lot of dangerous stuff out there! Adventurers and #Critters out there need to be prepared for anything—these five phenomenal magic items from 5th edition D&D will help keep your character from becoming a heroic smear on the dungeon floor. Note that this isn’t a “best of” list. Not every adventurer has access to a luck blade or a rod of lordly might (snicker). These items are the cream of the crop for adventurers between 1st and 6th level who are just establishing themselves as heroes.

  1. Dmg Distributing Magic Items To A Groups
  2. Magic Items Dnd 5e
  3. Dmg Distributing Magic Items To A Group Free
  4. Dmg Distributing Magic Items To A Group List
  5. Dmg Distributing Magic Items To A Group 2017

Immovable Rod

About DMG Delivery Management Group is a Southern California based provider of dedicated solutions for local delivery for the entire western United States. Our focus is partnering with you to manage the daily and local delivery of your product and routes. Welcome to the new Magic Item Foundry on Dragonsfoot. This section contains unique magic items of all types from a variety of sources. It could not be easier to submit a magic item to the library. Simply email it to me along with your name and your contact email address.

Incomplete Cursed Items. Pages with one or more improving, reviewing, or removing templates present. Please help work on the problem presented on the template. Mar 10, 2015 This batch of magic items was inspired by both my current D&D game and the Stormlight Archives series. Most of the items are interesting accessories that should fit a diverse range of classes. The only exception is the Totem of Focus, which is specific to Druids, but can be easily altered for any spell caster. Feb 13, 2016 5e magic items can be real game-changers, just like they were in AD&D (though without the expectation of aiding class balance), so the DM should keep a firm hold on distributing magic items, even - perhaps especially - with PCs starting above 1st level. A list of Dungeons & Dragons 5th Edition (D&D 5e) SRD magic items order by rarity.

If you’re geeky enough to be reading this article, you’re probably geeky enough to think of at least a dozen ways you can use an immovable rod. Hold this foot-long iron bar, click a button, and now it levitates perfectly in place. Being chased through a dungeon by a horde of drow? Shut the door and permanently lock it with the rod! Tie an enemy to one and you have an instant prison. Get two and make an infinite ladder. The possibilities are endless!

Figurine of Wondrous Power (Ivory Goats)

Anyone who’s read the adventures of the (in)famous Drizzt Do’Urden knows about figurines of wondrous power. His animal companion, the black panther Guenhwyvar (it’s pronounced like Guinevere), was an onyx figurine that could be transformed into an animal on command. Low-level adventurers will love the three ivory goat figurines. Using a magic item to create a goat of traveling, a goat of travail, and a goat of terror may sound silly, but their powers are incredible for a group of novice adventurers. Their horns can be removed and used as enchanted weapons! You gain a mount that doesn’t eat and never tires! And one projects an aura of pure fear into the hearts of your enemies. The trolls your Dungeon Master throws at you are no match for these three billy goats gruff!

Instruments of the Bards (Cli lyre)

Is your bard constantly mocked for strumming a lute in the middle of a fight? Do you want to play some literally face-melting riffs? That’s where the many instruments of the bards come in. Like the figurines of wondrous power, there are many types of instruments of the bards, all named after famous bard colleges within the world of Dungeons & Dragons. The best one for low-level bards is the Cli lyre. Only bards can use it, but it grants fantastic magical powers for you to use while strumming along—spells such as fly, invisibility, and even wall of fire!

Dmg distributing magic items to a group crossword

Belt of Dwarvenkind

You’ve always wanted to be a dwarf, right? Don’t lie, everyone wants to be a dwarf. Why else would anyone willingly grow a beard or drink beer? (Even Wil plays as a dwarf.) The belt of dwarvenkind is pretty good for dwarves—it pumps up your Constitution (and thus, hit points, which are important) and gives advantage on checks to interact with dwarves—but it’s even better for non-dwarves. Non-dwarves get all of those things, but they also start becoming more dwarf-like. They instantly learn the Dwarvish language. They gain the ability to see in the dark and resistance against poison! And best of all, they have a 50% chance of instantly growing a full beard at dawn, or growing a noticeably thicker beard if you already have one! Now that’s value.

Daern’s Instant Fortress

Have you ever envied a turtle? They carry their home around on their back and it protects them from predators that want to kill them and eat them. Wouldn’t it be great if you could do that? Daern’s instant fortress is a 1-inch iron cube that, when a command word is spoken, instantly grows into an adamantine fortress, complete with arrow slits and crenelations! Perfect for withstanding a rampaging horde of orcs or taking shelter in from an angry remorhaz out on the Endless Ice Sea.

Runners-up

Distributing

There are a few magic items out there that are excellent that every adventurer should have, but just aren’t as fun as the 5 above. The amulet of health gives squishy wizards a fantastic Constitution bump, helping them survive the early levels. Similarly, the ioun stone of awareness is excellent because enemies can no longer surprise you in combat. Double Runner-up The humble 10-foot pole! Little brother to the 39-and-1/2-foot pole, the 10-foot pole isn’t a magic item—it’s just a 10-foot-long rod of wood or metal—but being able to trigger traps without being anywhere near them is invaluable. This little guy is a literal life-saver. It gets even better when you find a collapsible version. Much easier to carry. What are your favorite magic items? Are there any you or your DM have created for your own campaign? Let us know in the comments below!

Featured Image Credit: Wizards of the Coast

Image Credits: Wizards of the Coast, Ashley Van Haeften, Nintendo, Lloyd Hoshide, Pixabay

  • 15e Item Sheet

5e Item Sheet

The item sheet is used by Players and Dungeon Master to view items in the campaign and by the Dungeon Master to create new items (equipment, weapons, armor, treasures etc) for use in the campaign. To open up the items dialog click the 'Items' button in the right hand menu. Players will only be able to view items which have been shared by the Dungeon Master, either via a module (such as the Player's Handbook) or directly shared in the campaign. Players cannot edit items.

Dmg Distributing Magic Items To A Groups

Item Dialog

  • 1 Menu Bar use the buttons here to quickly open the list of Armor, Weapons, Templates or the Forge (see below)
  • 2 Group This area shows all of the groups in which items can be found. Select a group in the list to see items in that group. New groups can be added using the edit list icon. New items will be created in the group selected here. Items can also be dragged from the view window and dropped onto a group to move them to that group.
  • 3 Item List This shows the items in the currently selected group. The right of the panel shows in which group the item is in and a P or S symbol next to the item shows that it has been made public or shared with players. To unshare an item click on the P or S symbol.
  • 4 Search Bar Type here to begin a search for a particular item. The list will begin filtering as soon as some letters are type in. Clicking on the 'All' button to the right of this line will filter out all shared items (the button will change color and the text will change to 'Shared'). Click on the button again to remove the filter. New items can be created by clicking on the edit list button to the far right of the search bar.
  • 5 Filter Bar Click on the drop down menu to filter out specific types of items.

Create A New Item

  • To create a new item other than a weapon or armor proceed as follows.
  • Open the Items sheet and right click and select 'Create Item' or click the 'Edit List' button and then 'Add Item'.
  • Click on <<new item>> to open up the new item dialog and type in a name for the item.
  • At the top right there is an ID toggle, which if green, means this item is identified or if red means it is unidentified.
    Non-ID Name
    This box is used to type in a name for an item which will be unidentified initially when the players obtain it. This can be completely different from the items true name (for example the Non-ID Name could be simply 'Longsword' whereas the items name might be Longsword of Dragon Slaying.
    Notes
    This box holds a description of a non identified item. Players will only see this description if the item is currently unidentified.
    Type
    In the 'Type' box you can type in whatever you want but it is recommended that you stick to the item descriptions from the Player's Handbook (PHB) or Dungeon Master's Guide (DMG). Thus Adventuring Gear, Tools, Tack, Vehicles, Gemstones, Art Objects, Magic Items etc. The type entered here will be added to the item filter list (see 5 above).
    Subtype
    Again anything can be typed in this box but it is recommended that the descriptions found the the PHB or DMG be followed. Thus, holy symbol, arcane focus, ammunition, wand, rod, wondrous item etc.
    Rarity
    Mainly for use with magic items but anything can have a rarity. Per the DMG the categories are Common, Uncommon, Rare, Very Rare and Legendary.
    Cost
    The cost of the item. The nomenclature of the coinage should conform to the standard 5e rules (i.e. GP, CP etc). If the DM has created their own currencies via the currency option use the appropriate currency here. See 5E Options for more information on currencies.
    Weight
    The weight of the item in pounds (lb). Note decimal fractions of a pound are acceptable (0.1, 0.2 etc).
    Description
    The final box is used to type in a description of the item and any effects that it might have in game terms.

Create a Weapon

  • Open the Items sheet and right click and select 'Create Item' or click the 'Edit List' button and then 'Add Item'.
  • Click on <<new item>> to open up the new item dialog and type in a name for the item.
  • At the top right there is an ID toggle, which if green, means this item is identified or if red means it is unidentified.
    Non-ID Name
    This box is used to type in a name for an item which will be unidentified initially when the players obtain it. This can be completely different from the items true name (for example the Non-ID Name could be simply 'Longsword' whereas the items name might be Longsword of Dragon Slaying.
    Notes
    This box holds a description of a non identified item. Players will only see this description if the item is currently unidentified.
    Type
    Enter 'Weapon' in the type. This will open up some new boxes for completion in the dialog.
    Subtype
    This will be either simple melee, martial melee, simple ranged or martial ranged
    Rarity
    As above this will be Common, Uncommon, Rare, Very Rare or Legendary.
    Cost
    The cost of the item. The nomenclature of the coinage should conform to the standard 5e rules (i.e. GP, CP etc). If the DM has created their own currencies via the currency option use the appropriate currency here. See 5E Options for more information on currencies.
    Weight
    In pounds (lbs). Note decimal fractions are acceptable.
    Bonus
    You can enter a bonus here if this is a magical weapon. Such a bonus will apply to attack and damage rolls.
    Damage
    Enter the damage that this weapon will do. This should be in the form of a dice expression followed by a damage type (e.g. 1d6 piercing). NOTE: Multiple damage types can be entered here separated by the word 'plus'. For example 1d6 piercing plus 1d8 cold.
    Properties
    The weapon's properties should follow those noted in the PHB so that Fantasy Grounds recognises what they mean, Thus the acceptable properties would be, light, finesse, thrown, heavy, two-handed, reach etc. Also record here whether the weapon is magical or is made from rare materials. Acceptable words are magic, silver, adamantine. Properties should be listed separated by commas e.g light, finesse, silver, magic. Two further properties are available 'crit range x' will determine whether this weapon criticals on a number less than 20 (crit range 19 for crit on 19-20); and 'reroll x' where a weapon rerolls damage dice (for example reroll 2 will reroll any 1's and 2's that come up on the damage dice and take the rerolled values).
    Description
    A description of the weapon and any special properties or uses it might have in game terms.

Magic Items Dnd 5e

Create Armor

  • Open the Items sheet and right click and select 'Create Item' or click the 'Edit List' button and then 'Add Item'.
  • Click on <<new item>> to open up the new item dialog and type in a name for the item.
  • At the top right there is an ID toggle, which if green, means this item is identified or if red means it is unidentified.
    Non-ID Name
    This box is used to type in a name for an item which will be unidentified initially when the players obtain it. This can be completely different from the items true name (for example the Non-ID Name could be simply 'Longsword' whereas the items name might be Longsword of Dragon Slaying.
    Notes
    This box holds a description of a non identified item. Players will only see this description if the item is currently unidentified.
    Type
    Enter 'Armor' in the type. This will open up some additional boxes in the new item dialog.
    Subtype
    This will be Light, Medium, Heavy or Shield to keep it in line with the descriptions in the PHB.
    Rarity
    As above, Common, Uncommon, Rare, Very rare, Legendary.
    Cost
    The cost of the item. The nomenclature of the coinage should conform to the standard 5e rules (i.e. GP, CP etc). If the DM has created their own currencies via the currency option use the appropriate currency here. See 5E Options for more information on currencies.
    Weight
    In pounds (lbs). NOTE decimal fractions of a pound are acceptable (0.1, 0.2 etc).
    Bonus
    This will be the bonus that the armor provides to the user's Armor Class.
    AC Base
    Enter the base armour class that this armor provides.
    Dex Bonus
    This is the maximum dexterity bonus allowed whilst wearing this armor. If 'Yes' is entered here the full DEX bonus will be used to calculate AC in the character sheet. If the box is left blank then no DEX bonus will be used. If a maximum DEX bonus is desired then enter 'Yes (max x)' where x is the maximum DEX bonus allowed; e.g. Yes (max 2).
    Strength
    Enter the minimum strength required by the character in order to wear this armor if appropriate; e.g Str 15
    Stealth
    If disadvantage to stealth checks should be applied whilst wearing this armor enter 'Disadvantage' in this box. Otherwise leave it blank.
    Properties
    If this is magical armor enter 'magic' in this box; otherwise leave it blank
    Description
    A description of the armor and any special properties or consideration for game purposes.

Using The Forge

  • The Forge is a Magic Item Creation Tool which can be used by the DM to create magic items. Although it is possible to make some use of the Forge without it, the Dungeon Masters Guide is almost essential and the following assumes ownership of the Fantasy Grounds DMG module. The idea is to allow for the creation of 'non standard' magic items,thus the DM can for example create +4 weapons or +5 armor which aren't available from the list in the DMG.
  • To access the Forge click on the Items menu button and then on the icon in the top right of the window which opens.
  • The basic idea behind the forge is that mundane or ordinary items are dragged into the left hand panel and magic item templates are dragged into the right hand side. Once everything is in place clicking 'Forge Magic Item' will create the item using whatever has been placed within the Forge.
  • Open the Magic Item templates by clicking on the templates button at the top of the item dialog.
  • There are some restrictions and caveats which the user needs to be aware of.
    • Items in the left and right hand windows must be compatible. In other words you cannot combine properties from a magical armor template to a weapon. Attempting to forge incompatible items will give an error and nothing will be created.
    • You can forge 'illegal' items. For example you could combine an 'Arrow of Slaying' template with a greatsword. The Forge, when checking compatibility, only checks the type and not the subtype. Since both an arrow and a greatsword are weapons the items will happily combine.
    • Extremely overpowered items can be created and the Dungeon Master is cautioned against doing so.
  • To create an item open up the equipment list either in the Player's Handbook or the extended one from the Dungeon Masters Guide. Find a mundane item, weapon, armor, ring, rod, wand, staff or potion and drag that into the left hand side of the forge under 'equipment'.
  • Now open up the 'Magic Item Templates' in the Dungeon Masters Guide and find a compatible item in the list. Drag that into the right hand side of the Forge.
  • You can continue to drag more compatible items into the right hand side if you want to give the item you are crafting several properties.
  • Once you have done click the 'Forge Magic Item' button and your item will be created.
  • At any time you can click the 'Clear Forge' button to remove all the items in it. You can also right click on any individual item and select 'Delete Item'.
  • You can also drag items which have been created in the Forge into the left hand side. Thus it is possible to have items which might 'grow' with the player. For example if you created a +1 sword for a particular character and later when they reached a certain level you can 'upgrade' it to have a +2 or have some additional property that only becomes available at higher levels.
  • Magic weapons which give bonuses to hit and/or damage will automatically create the proper entry in the actions tab when equipped by the character.
  • In the case of Wondrous items almost any mundane item from the equipment list can be imbued with magical properties using the Wondrous magic item templates. You could for example create a Bag of Health, A Belt of Holding or Boots of Fire Giant Strength. The possibilities here are almost limitless.
  • Once you have created your item you can then edit it in the usual way.
  • Using the Forge

  • Some More Examples

Dmg Distributing Magic Items To A Group Free

Create A Treasure Parcel

A treasure parcel is, as it's name suggests, a parcel of treasure which the PCs might find during the course of an adventure. It need not of course contain anything of great monetary value but might be a clue or some other seemingly mundane item. Treasure parcels are built from items in the Items list (apart from coins) so before proceeding make sure that all of the items you want to include in the parcel are available on the list.See the Tables section for details on how to set up a treasure parcel using tables.

Dmg Distributing Magic Items To A Group List

  • Click the 'Parcel' button in the right hand menu.
  • Create a new parcel by right clicking on the 'Parcels' window and selecting 'Create Item' or use the edit list button in the bottom right.
  • Click on the New Parcel line to open the dialog and type in a name for the parcel.
  • Type in any amounts of coin which are present in the parcel in the boxes down the left hand side.
  • The names of coins can be edited (or deleted) and new coin types can be added by right clicking and selecting 'Create Item'
  • Drag any items from the Items list into the right hand side of the parcel window.
  • New parcel items can be created in the right hand parcel window by right clicking and selecting 'Create Item'. NOTE: such items will not appear on the items list and so it is not recommended that items be created this way.
  • Items can be deleted from the list by right clicking and selecting delete item.
  • Once the parcel has been created it can be linked to story entries and dragged from there (or from the parcels list) onto a PC portrait or into the Inventory section of the Party sheet. It can also be shared with the party (by right clicking and selecting share sheet) and players can drag items out of the parcel into their character's inventory. NOTE: it is recommended that treasure be distributed via the Party Sheet by the DM rather than sharing the treasure parcel with the players. Note also that a parcel can be created with negative coin values and when shared with a player and then dragged onto their character the coins will be deducted from the character's coin total.

Dmg Distributing Magic Items To A Group 2017

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