Guns In The 5e Dmg

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This list of homebrew content includes modern weapons made on D&D Wiki for 5e. 'Modern weapons' wouldn't be possible before the early 1900s of the real world, up to weaponry that would be possible in modern reality. This section could include automatic weapons, nuclear devices, electricity, and computerized weaponry, among other possibilities. Simple firearms like muskets might be considered renaissance weapons instead, while weapons incorporating more advanced technology would be instead categorized as futuristic.

Oct 24, 2014  Preview of the Fire Arms, Explosives, and Alien Technology page from the upcoming Dungeon Master’s Guide. Table of Contents If you haven’t heard, the D&D community is coming together this fall to participate in the Extra Life charity event, which raises money for kids at Children’s Miracle Network hospitals. Dec 01, 2018  I like the versatility of this weapon, which packages up several cool abilities that already exist in 5e D&D but rarely get used in my experience. Morningstar, very rare You gain a +1 bonus to attack and damage rolls made with this magic weapon. This weapon has 5 charges and regains 1d4+1 expended charges daily at dawn. Firearms in chapter 9 of the Dungeon Master’s Guide and your artificer has been exposed to the operation of such weapons, your artificer is proficient with them. The Artificer Level Proficiency Bonus. Your class grants proficiency in certain weapons, reflecting both the class's focus and the tools you are most likely to use. Whether you favor a longsword or a longbow, your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring.

This list excludes magic weapons and any pages with maintenance templates.

The weapons herein are so far beyond the technology of a typical D&D campaign that costs are not shown. These weapons should usually be treated as rare and priceless as magic items, but in specific campaigns these items may be considered 'mundane' and have relevant costs listed.

Simple Melee Weapons[edit]

Simple Melee WeaponsDamageWeightProperties
Drill 1d6 piercing10 lbsHeavy
Hydraulic Drill 1d6 piercing9 lb.Heavy, Reload(20 uses of the Pressurized Canister (5e Equipment) )
Punch Gun 1 bludgeoning plus 2d8 piercing1 lb.Glove, hidden, light, reload (2 shots), short burst (1)

Simple Ranged Weapons[edit]

Guns In The 5e Dmg
Simple Ranged WeaponsDamageWeightProperties
Molotov Cocktail 1d6 fire damage1 lb.Light, thrown (30/120)
Shotgun, Auto 2d8 piercing11 lb.Ammunition (range 30/90), reload (6 shots), short burst (2), two- handed
Shotgun, Pump 2d8 piercing9 lb.Ammunition (range 30/90), reload (5 shots), two- handed
Taser 1d4 lightning damage1 lbsLight, Range (20/40), Special

Martial Melee Weapons[edit]

Martial Melee WeaponsDamageWeightProperties
Chainsaw 2d8 slashing13 lb.Heavy, two-handed
Chainsaw Bayonet 1d10 slashing1 lb.Light, special
Drill, Variant 1d6 bludgeoning10 lb.Heavy, special
Gunblade, Variant 1d6 slashing6 lbFinesse, special

Martial Ranged Weapons[edit]

Martial Ranged WeaponsDamageWeightProperties
2mm Kolibri Pistol 1 piercing½ lb.Ammunition (range 20/60), hidden, light, reload (5 shots), special, undersized
Anti-Materiel Rifle 8d6 Piercing30 lb.Ammunition (range 1,350/5,400), armor piercing (-3), heavy, reload (10 shots), special, two-handed
Arm Gyrojet 4d6 bludgeoning1 lb.Ammunition (range 150/450), glove, hidden, Light, short burst (2), reload (6 shots)
Arm Shotgun 2d6 piercing4 lbAmmunition (range 30/90), burst fire, glove, reload (12 shots)
Assault Rifle 3d8 piercing10 lb.Ammunition (range 200/600), burst fire, reload (30 shots), short burst (2), two-handed
Battle Rifle 3d10 piercing11 lb.Ammunition (range 300/900), reload (20 shots), short burst (2), two-handed
Bazooka 6d8 bludgeoning + 6d8 fire16 lb.Ammunition (range 60/600), armor piercing (-5), heavy, loading, special, two-handed
Bolt Action Pistol 2d12 piercing4 lb.Ammunition (range 80/240), loading
Browning Hi-Power 2d6 piercing2 lbs.Ammunition (range 50/150), reload (13 shots)
Flamethrower 2d8 fire50 lb.Ammunition (range 75/120), heavy, reload (10 shots), two-handed, special
Gunshield 3d6 piercing11 lb.Ammunition (range 100/300), burst fire, reload (30 shots), short burst (2), special, two-handed
Heavy Machine Gun 5d8 piercing80 lb.Ammunition (range 400/1,200), burst fire, reload (100 shots), two-handed, special
Light Machine Gun 5d6 piercing30 lb.Ammunition (range 400/1,200), burst fire, heavy, reload (100 shots), two-handed
Machine Pistol 2d6 piercing2 lb.Ammunition (range 50/150), burst fire, reload (30 shots), short burst (2 shots)
Minigun 5d10 piercing65 lb.Ammunition (range 500/1,500), burst fire, heavy, reload (450 shots), two-handed
Percussion Revolver 2d10 piercing3 lb.Light, Ammunition (.44 Cal. Minie Ball), Range (75/150), Reload (6)
Pistol, Heavy Automatic 2d8 piercing4 lb.Ammunition (range 60/180), reload (9 shots)
Pistol, Light Automatic 2d4 piercing1 lb.Ammunition (range 40/120), hidden, light, reload (6 shots)
RPG 6d10 bludgeoning + 6d10 fire18 lb.Ammunition (range 500/1,500), armor piercing (-5), heavy, loading, special, two-handed
Scrap Gun 3d10 piercing80 lb.Ammunition (range 100/200), Heavy, reload 1, special
Silenced .22 Pistol 2d4 piercing2 lbAmmunition (range 30/90), hidden, reload (16), silenced
Sniper Rifle, Variant 3d12 piercing17 lb.Ammunition (range 600/1,800), reload (5 shots), scope (range 6,000), two-handed
Submachine Gun 3d6 piercing5 lb.Ammunition (range 150/450), burst fire, reload (30 shots), short burst (2 shots)
The Glock 1d4 piercing3 lb.Light, Ammunition (Range 20/120) Reload (6 shots)

Ammunition[edit]

Guns In The 5e Dmg Download

AmmunitionWeight
.44 Cal. Minie Ball
Armor Piercing Bullets (10)
Bullets, 9*18 mm (50) 1 lb.
Bullets, 9*19 mm (50) 1 lb.
Explosive Bullets (10)
Incendiary Bullets (10)
Rubber Bullets (10)
Semi-Armor Piercing Bullets (10)
Subsonic Bullets (10)
Tranquilizer Rounds (10)


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