Have They Patched Magic Dmg In Dark Souls 3 Yet

Have they patched magic dmg in dark souls 3 yet 2

  1. Have They Patched Magic Dmg In Dark Souls 3 Yet Walkthrough
  2. Have They Patched Magic Dmg In Dark Souls 3 Yet Download
  3. Have They Patched Magic Dmg In Dark Souls 3 Yet 2

I haven't played DS2 yet (waiting for PC), but how would you compare the power of mages in DS2 to Dark Souls and Demon's Souls? I played a mage in both and have consistently felt that they simply don't balance these games all that well for magic users. I felt like the early game in Dark Souls was more punishing than for melee characters simply. 3180 damage from range with a buffed-up hypermode Sunlight Spear, 71 FAI Yorshka chime, SL 120 hypercleric. Corvian Knights are super weak to lightning. Up close, I could have broke 5k (if they could survive the first hit that is, which on NG+, they can't). Apr 16, 2016 Magic is dissappointing here. If I knew it before I start, I rather take a warrior. Most of items I have found are for warriors.damn, even my current armory is a warrior armory cuz it's actually better than any I've found. And spells.not many of them really good, those mass spells worthless. I actually use just a few.

  1. Magic Damage is a Damage Type in Dark Souls 3. It is one of eight damage types presented in the original game and one of the four Elemental-type damages. Weapons, Items &.
  2. Last updated on March 12th, 2016n a preview for the upcoming digital issue, Game Informer revealed a few concepts that everyone can expect to see return in Dark Souls 3. While the game is shaping up to be an amalgam of all the games From has released since.
  3. Apr 26, 2016  Dark Souls III will require you to learn and master all of the abilities at your disposal pretty darn quickly, including spells and magic. Here’s how to use magic spells in Dark Souls III.
  4. Dark Souls 3: 10 Most Powerful Spells, Ranked. The use of magic in Dark Souls 3 can be a pretty polarizing issue. In case you want to make use of it, we ranked the most powerful spells.

A twisted sword resembling the towers of Londor's Sable Church. Eight branching blades and thorns induce bleeding.

The church's blessing makes the weapon revel in the agony of its owner. Heavy losses of HP boost attack, a curse most befitting its deformed appearance.

Skill: Stance
While in stance, use normal attack to break a foe's guard from below, and a strong attack to slash upwards with a forward lunge.

  • Whilst you have low HP, your attack rating will be boosted by 20%. This can be stacked if you hold a Morion Blade in each hand. Also compatible and stacks with Red Tearstone Ring.
  • Given to you by Yuria of Londor after fulfilling her request to assassinate Orbeck of Vinheim.
    • You don't actually have to kill him yourself—finding his corpse in the Grand Archives will satisfy the condition as long as you've heard the relevant dialogue from Yuria.

The stationary normal attack from this weapon allows you to follow it up with attacks from certain other weapons, as detailed below:

  • At various ranges after hit:
      • Normal Attack:
        • Greataxes (but don't hit with straight sword too early, aim greataxe attack towards straight sword hand)
      • Strong Attack:
        • Straight Swords (does not work with Broadsword, Broken Straight Sword, Cleric's Candlestick)
  • Morion Blade (Demon's Souls)

Unique weapon. Upgraded with Twinkling Titanite.

LevelDamageAux EffectsStat BonusesCostSouls
+0131/0/0/0/00/34/0D/D/-/--0
+1145/0/0/0/00/34/0D/D/-/-1 Twinkling Titanite530
+2156/0/0/0/00/34/0C/D/-/-2 Twinkling Titanite742
+3182/0/0/0/00/34/0C/D/-/-4 Twinkling Titanite954
+4205/0/0/0/00/34/0C/D/-/-8 Twinkling Titanite1166
+5228/0/0/0/00/34/0C/D/-/-1 Titanite Slab1590

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Strike
  • Slash
  • Thrust

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B / C:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Frostbite Effect

Critical

Damage multiplier when performing a backstab or riposte. Value of 100 means no extra damage.

Spell Buff:

Damage multiplier applied to the base value of a spell. This value scales depending on the primary stat of the weapon, i.e. a catalyst with Intelligence scaling will have it's Spell Buff rise as the player's Intelligence rises.

By default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith.

Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information.

The Bonus Stats for a weapon are A/B/C/D:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Faith stat bonus that influences the Lightning attack of the weapon.

Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Stability:

Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.

Durability:

The durability of the weapon.

Weight:

The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Table of Contents

App 1.15

Release date: August 25, 2017

  • Fixed an issue where the guest could enter the boss area before the host.
  • Changed the name and description of the spell 'Pestilent Mercury' to 'Pestilent Mist'.

Regulation 1.35

Release date: June 15, 2017. Source: [6]

  • Extended the matching range of players above level 351 for online play as follows:
    Below level 351
    Co-opSign SummonsUpper: A + 10 + (A * 0.1)
    Lower: A - 10 - (A * 0.1)
    Remarks: Affects white/red summon signs, Warriors of Sunlight, and Mound Makers
    Way of Blue (Auto)Upper: B + 15 + (B * 0.1)
    Lower: B - 15 - (B * 0.1)
    Remarks: Affects Blue Sentinels and Blades of the Darkmoon
    PvPDark Spirit InvasionUpper: C + 20 + (C * 0.1)
    Lower: C - (C * 0.1)
    Remarks: Affects Red Eye Orb, etc.
    Mound Maker InvasionUpper: D + 20 + (D * 0.15)
    Lower: D - (D * 0.1)
    Covenant Invasion (defend territory)Upper: E + (E * 0.1)
    Lower: E - 20 - (E * 0.2)
    Remarks: Watchdogs of Farron, Aldrich Faithful, Spears of the Church
    Level 351 and above
    Co-opSign SummonsUpper: None
    Lower: Level 351
    Remarks: Affects white/red summon signs, Warriors of Sunlight, and Mound Makers
    Way of Blue (Auto)Upper: None
    Lower: Level 351
    Remarks: Affects Blue Sentinels and Blades of the Darkmoon
    PvPDark Spirit InvasionUpper: None
    Lower: Level 351
    Remarks: Red Eye Orb, etc.
    Mound Maker InvasionUpper: None
    Lower: Level 351
    Covenant Invasion (defend territory)Upper: None
    Lower: Level 351
    Remarks: Watchdogs of Farron, Aldrich Faithful, Spears of the Church
  • Fixed issue where the bonus souls earned by equipping the Mendicant’s Staff would not stack when equipped in both the right and left hands.
  • Fixed issue where the two-handed R1 / RB attack of Friede's Great Scythe did not have shield-piercing properties.
  • Fixed issue where the increased damage effect of Bloodlust would suddenly disappear.
  • Fixed issue where, when equipping the Lothric War Banner in the left hand and using the Lothric War Banner skill, using Rotten Pine Resin or Carthus Rogue on a weapon equipped in the right hand would apply negative status effects to allied players.

App 1.14, Regulation 1.34

Release date: May 12, 2017

  • Fixed issue where the first spell would disappear if either Seething Chaos or Crystal Hail is used twice in succession
  • In PvP battles, the 2nd attack of the Call to Stone (skill for Ledo's Great Hammer) attack can now be cancelled by rolling immediately after successfully delivering a different attack to the enemy
  • Fixed issue where 2 Spears of the Church were occasionally summoned in the Ringed City
  • Increased absorption and stamina recovery speed when summoned as the Spears of Church in a world with 2 or more White Spirits.
  • Decreased cooldown time for Ritual Spear Fragment and Divine Spear Fragment when summoned as the Spear of the Church in a world with 2 or more white spirits.
  • Fixed issue where following certain steps could make the Ringed City Streets bonfire inaccessible
  • Fixed issue where the player was unable to use the bonfire despite having defeated the Demon Prince in The Dreg Heap.
  • Fixed issue where further progress was disabled when interacting with the Crystal Sage Clone in a certain way.
  • Animation cancel now available for whips except the Rose of Ariandel.
  • Fixed issue where the weapon reinforcement effect of the right-hand weapon was applied to the left hand equipped with a Greatshield weapon when performing the Shield Bash skill
  • Reduced rotation capabilities of the Ringed Knight Paired Greatswords
  • Decreased stamina consumption for Ringed Knight Paired Greatswords attack and increased attack power of Ringed Knight Paired Greatswords
  • Fixed issue where the art for the Ringed Knight Paired Greatswords could still be performed when there was insufficient FP
  • Fixed issue where a combination of the Lothric War Banner's Art and the Aquamarine Dagger would result in FP continuously replenishing
  • Increased attack power and motion cancel speed for Call to Stone skill attached to Ledo's Great Hammer
  • Increased attack power for the skill attached to Quakestone Hammer
  • Decreased attack power and R1 projectiles of the Blade of Peril skill attached to Gael's Greatsword
  • Increased attack power and decreased stamina consumption for Farron Greatsword
  • Decreased stamina consumption when attacking with Darkdrift
  • Increased animation cancel speed for the Darkdrift skill attached to Darkdrift
  • Increased bleeding attack power for Bloodlust skill attached to Bloodlust.
  • Decreased stamina consumption of Astora Straight Sword and increased scaling for Poison, Bleed, and Hollow infusion.
  • Decreased Strength and Dexterity scaling of Sunlight Straight Sword
  • Decreased stamina consumption for Aquamarine Dagger's Crystal Blade skill.
  • Increased attack for Repeating Crossbow
  • Fixed issue where no more stamina was required to use the Repeating Crossbow weapon art when the player did not have the minimum stats.
  • Fixed an issue when a female character or a male character wearing the Reversal Ring uses the Repeating Crossbow art, the character would move forward without any analog stick input.
  • Fixed issue where the effectiveness of the Preacher's Right Arm art did not decrease when the player did not have the required Intelligence
  • Fixed issue where the weapon reinforcement effect of the right-hand weapon was applied to the left hand equipped with Preacher's Right Arm when performing the Feasting Branch skill
  • Fixed issue where the Unfaltering Prayer effect was retained when casting certain miracles and quickly casting another spell afterwards
  • Fixed issue when activating the Wrath of the Gods miracle through a catalyst held in the character's right hand, the idle time after the spell cast was longer than it should be
  • Decreased heal amount for caster when using the Projected Heal miracle
  • Increased stamina consumption of Lightning Arrow and decreased stamina recovery speed while the player is drawing the bow
  • Fixed issue where players could parry the Flame Fan
  • Fixed several other small issues

App 1.13, Regulation 1.33

PC & PS4 release date: April 12, 2017. XBO release date: April 14, 2017

  • Addition of the arena 'Round Plaza' to the Undead Match (yes, finally! The flat arena! Screenshots coming hopefully tomorrow as well)
  • Fixed a bug where players could invade hosts during a boss fight
  • Fixed a bug where disabled items could be used
  • Fixed a bug where 'Spear of the Church' would be summoned outside the boss battle area
  • Fixed a bug where red phantoms could be summoned after the appearance of a 'Darkmoon Blade' or 'Blue Sentinel'
  • Fixed a bug where Resins and Spell Buffs could be applied to unbuffable weapons
  • Up to a total of two 'Darkmoon Blades' or 'Blue Sentinels' can now be summoned during online multiplayer
  • When a white phantom dies during an invasion, the host will now be unable to summon subsequent white phantoms for a certain period of time (this change does not apply to covenant based invasions)
  • Increased the level range at which 'Darkmoon Blades' and 'Blue Sentinels' can be matched (details available below)
  • Increased drop rate of 'Seed of a Giant Tree', reduced the number that can be carried and greatly reduced the duration of its effect
  • Fixed an issue where some weapon skill animations could be used with other weapons
  • It is now easier to be interrupted when using most weapon skills
  • Reduced the absorption bonus during the latter half of 'Perseverance' weapon skill
  • Increased tracking on attack animations for 'Pike' category weapons
  • Increased stamina damage dealt by 'Fist' category weapons
  • Added a small window where damage taken is increased after initiating a parry with 'Fist' and 'Claw' category weapons
  • Reduced damage of 'Gargoyle Flame Spear' and 'Dragonslayer Spear'
  • Increased poise effect with 'Lothric Knight Long Spear'
  • Added Faith scaling to 'Sunlight Straight Sword' and 'Yorshka's Spear', and reduced Strength and Dexterity scaling accordingly
  • Reduced critical damage of 'Crow Quills'
  • All attacks from 'Rose of Ariandel' can no longer be parried, but two-handed attacks now consume more stamina and no longer apply poise
  • Fixed a bug where the second L1(LB) combo attack when two-handing 'Onikiri and Ubadachi' was not dealing thrust damage
  • Fixed a bug where bleed effect for 'Pontiff Knight Great Scythe' wasn't displaying in the menus
  • Fixed a bug where weapon skill 'Quake' of 'Quakestone Hammer' would deal more damage than intended to 'Spear of the Church'
  • Reduced damage of 'Dark', 'Fire' and 'Raw' infusions for 'Lothric Knight Greatsword'
  • Reduced damage of 'Dark' and 'Fire' infusions for 'Murky Hand Scythe' and 'Dragonslayer's Axe'
  • Increased the charge rate for effects that trigger on continuous attacks (e.g. 'Pontiff's Right Eye', 'Old Wolf Curved Sword', 'Carthus Beacon')
  • Re-adjusted damage and scaling for 'Simple', 'Crystal', 'Fire', 'Chaos', 'Lightning', 'Dark', 'Deep', 'Blessed' weapon infusions that were changed in Regulation Version 1.32
  • Increased stamina consumption of the sorceries 'Magic Shield' and 'Great Magic Shield'
  • Increased FP consumption of the sorcery 'Great Magic Shield'
  • Increased FP and stamina consumption, and reduced duration of the sorcery 'Hidden Body'
  • Reduced stamina consuption and increased duration of the miracles 'Great Magic Barrier' and 'Vow of Silence'
  • Reduced FP consumption of the miracle 'Great Magic Barrier'
  • Fixed a bug where the amount of healing received from the miracle 'Lifehunt Scythe' would always be dependant on the Faith value of the weapon equipped in the right hand slot
  • Reduced the effectiveness of 'Carthus Bloodring'
  • Reduced the absorption penalty when wearing 'Prisoner's Chain'
  • Fixed other various issues

Have They Patched Magic Dmg In Dark Souls 3 Yet Walkthrough

New Soul Level Matchmaking Ranges
SummonsUpper LimitLower Limit
Sign Summoned SpiritSL + 10 + ( SL * 0.1 )SL - 10 - ( SL * 0.1 )
Blue SpiritSL + 15 + ( SL * 0.1 )SL - 15 - ( SL * 0.1 )
InvadersUpper LimitLower Limit
Dark SpiritSL + 20 + ( SL * 0.1 )SL - ( SL * 0.1 )
Mound MakerSL + 20 + ( SL * 0.15 )SL - ( SL * 0.1 )
CovenantSL + ( SL * 0.1 )SL - 20 - ( SL * 0.2 )

New Weapon Reinforcement Memory Matchmaking Ranges

Host Weapon Reinforcement MemoryGuest's Weapon Reinforcement Memory
01
12
23
34
46
57
68
79
810
910
1010

Regulation 1.32

Release date: March 28, 2017. Sources: [4], [5]

  • Reduced damage of the light arrows fired by 'Angels'
  • The sorcery 'Hidden Body' is now effective against 'Angels'
  • Reduced the damage of homing spears released from 'Spear of the Church'
  • Reduced the amount of bonus absorption the 'Spear of the Church' receives during 1vs2, 1vs3 and 1vs4 games (1vs1 is unaffected)
  • Reduced the amount of HP 'Church Guardian' has during a 1vs1 match (1vs2, 1vs3 and 1vs4 are unaffected)
  • Increased damage and scaling of simple, crystal, fire, chaos, lightning, dark, deep and blessed infusions
  • Increased damage of raw infusions
  • Reduced damage and scaling of heavy infusions at lower weapon levels
  • Increased scaling of sharp infusions, and increased damage gain at high levels of dexterity
  • Reduced scaling of heavy infusions on lighter weapons
  • Reduced damage of 'Exile Greatsword'
  • Reduced damage for L1(LB) attacks, and increased stamina consumption for L1(LB) attacks and weapon art 'Ember' of 'Ringed Knight Paired Greatswords'
  • Fixed a bug where the weapon art 'Wind Wheel' of 'Splitleaf Greatsword' was applying more status effects than intended
  • Fixed a bug where fully charged R2(RT) attacks of 'Profaned Greatsword' and 'Black Knight Greatsword' were not consuming additional stamina
  • Fixed a bug where the weapon art of 'Preacher's Right Arm' would combo for more hits than intended
  • Fixed a bug where the weapon art of 'Painting Guardian's Curved Sword' would combo for more hits than intended
  • Increased damage of Toxic dealt by players, but reduced the penalty to stamina regeneration

App 1.12, Regulation 1.31

Release date: March 27, 2017

  • Added system compatibility to the DLC, “The Ringed City. ”
  • Fixed issue where an item could be used simultaneously with the Dragon Head Stone if the player performed a quick turn while changing the item display.
  • Fixed issue where a currently equipped item would be replaced with an item taken out from the character's inventory box if the items had the same name.

App 1.11, Regulation 1.30

Release date: March 24, 2017, Sources: [1], [2], [3]

  • Made system updates for The Ringed City.
  • Increased frame rate for gameplay on PlayStation®4 Pro.
  • 2 New maps added to Undead Match, Dragon Ruins and Grand Roof.
  • Added function to Undead Match where, if password matching is used, players can split into teams.
  • Added function to Undead Match that allows one team of players to match with one password, and the other team to match with another password.
  • Added a function to check how many available hosts there are in each area for matchmatching in the bonfire warp menu.
  • Added warning text that advised player if he/she has dropped too many items in a single location on the field.
  • Fixed issue where the loading screen was displayed for longer than usual when the guest returned to his/her own world after an online multiplayer session.
  • Fixed issue in 'The Painted World of Ariandel' where the opened/closed status of the door to the Cleansing Chapel did not sync properly during online multiplayer sessions.
  • Fixed issue where a guest could enter alone into the boss room for the Dancer of the Boreal Valley during online multiplayer session.
  • Fixed issue where the level sync feature in Undead Match did not synched consistently during online multiplayer session.
  • Fixed issue in the loading screen where guests were not alerted to an error that occurred on the host's side during online multiplayer session.
  • Fixed issue when player using the miracle Tears of Denial doesn’t get attacked during online multiplayer session.
  • Fixed issue where weapons and items sent to the box get corrupted when inventory is full.
  • Fixed icons that specify which certain items are for which gender. (ex. Chain Armor).
  • Improved attack power for the Dagger weapon class. In accordance with this fix, critical hit is decreased in order to make critical power the same as present.
  • Improved motion of normal attack for Ultra Greatswords, Great Hammers and Curved Great Swords.
  • Decreased stamina depletion when attacking using Ultra Greatswords, Great Hammers, and Greataxes.
  • Improved attack power for Curved Greatswords.
  • Decreased motion of normal attack while dashing for Katanas. Improved motion of any other normal attacks.
  • Improved motion of shield bash skill. In accordance with this fix, stamina consumption has been reduced.
  • Improved motion of Dagger's Blind Spot skill.
  • Increased rate at which Frostbite builds up when using Vordt's Great Hammer, Irithyll Straight Sword, and Friede's Great Scythe.
  • Shortened attack window of Carthus Curved Sword and Dark Sword, Gargoyle Flame Spear and Follower Sabre.
  • Improved motion of Crescent Moon Sword's skill, Crescent Blade.
  • Improved the motion of Moonlight Greatswords’s skill, Moonlight Vortex.
  • Improved FP recovery effect of Executioner's Greatsword.
  • Fixed so that Frost Blade appears from the beginning of Pontiff Knight Curved Sword skill.
  • Improved FP decrease effect of Yorshka’s Spear skill, Pacify.
  • Improved motion and the frost effect of Pontiff Knight Great Scythe skill.
  • Improved motion of normal attack for Greatlance.
  • Fixed so that poise is applied during Greatlance two-handed attack. 
  • Fixed so that poise is applied during Dark Hand skill, Lifedrain.
  • Disabled parry during Pickaxe's two-handed attack.
  • Improved duration of the Perseverance effect.
  • Fixed issue where attack power of some bolts was different from the assumed value when using Avelyn.
  • Fixed issue where one-handed attack motion of Crow Talons was the incorrectly using the animation for the Fists.
  • Fixed issue where player can apply enchantment of Bloodlust to other weapons.
  • Fixed so that poise is applied during Spin Sweep attack.
  • Fixed issue where Onislayer continued to attack consecutively.
  • Improved correction value for Sharp or Heavy weapons' upgrade.
  • Improved the Bleed build-up of Blood infusions.
  • Reduced Bleed build-up of weapons not infused with Blood.
  • Improved the Poison build-up of Poison infusions.
  • Improved correction value for Sharp and Heavy infusions.
  • Lowered correction value for Refined weapons upgrade.
  • Improved defense and also decreased weights for heavy armor.
  • Improved the motion of Lightning Stake, Lightning Storm and Way of White Corona.
  • Extended the time you can move during the casting of the miracles of Gnaw, Dorhys' Gnawing and Wrath of the Gods
  • Fixed issue where bonus value is not affected by Dark Damage when equipping Hornet Ring during critical attack.
  • Improved attack power and decreased duration of Poison and Toxic effects players use.
  • Decreased rate at which blood builds up when using Carthus Rouge.

App 1.10

Release date: February 8, 2017

  • Fixed issue where a player could invade another player during a boss battle.
  • Fixed issue where an enchantment could be applied to weapons which normally could not be enchanted.
  • Fixed issue where, when items are used while casting magic, display glitches could occasionally occur.
  • Fixed issue where it was possible to cancel immediately into a second magic spell after casting the first one.
  • Fixed issue where the first part of a skill action could be skipped.
  • Fixed issue where a single item could be used indefinitely.

App 1.09, Regulation 1.23

Release date: November 25, 2016

  • Updated multiplayer in the Painted World of Ariandel so that guests can also fight Sir Vilhelm.
  • Fixed an issue in the Painted World of Ariandel where Sir Vilhelm would get trapped in the rocks.
  • Fixed an issue in the Painted World of Ariandel where Sir Vilhelm would disappear/reappear in certain areas.
  • Fixed an issue in the Painted World of Ariandel where the character name is not displayed when locked on to Livid Pyromancer Dunnel.
  • Fixed an issue where it becomes impossible to progress further in the game because, Friede occasionally does not respawn as Blackflame Friede.
  • Fixed an issue in the Painted World of Ariandel where the Gravetender Greatwolf would not appear in the battle.
  • Fixed an issue in the Painted World of Ariandel where a crab enemy would float in the air if led to a certain location.
  • Fixed an issue in the Painted World of Ariandel where a certain Birch Woman would suddenly appear directly in front of the player.
  • Fixed an issue in the Painted World of Ariandel where certain crystal lizards would not move until they began to attack.
  • Fixed an issue in the Painted World of Ariandel where the crab enemies movement patterns would change if the player repeatedly saved/loaded data near them.
  • Fixed an issue in the Painted World of Ariandel where the knight enemies in the tower would disappear if the player repeatedly saved/loaded data in that area.
  • Fixed an issue in the Painted World of Ariandel where a bridge would break in the host's side, but not on the guest's side.
  • Fixed an issue where the application would freeze upon trying to load a 6-Player undead Match.
  • Fixed an issue in the Undead Match where the controls at times become unresponsive when joining a session.
  • Fixed an issue in the Undead Match where consumable items were not restored after the battle ended.
  • Fixed an issue in the Undead Match where the player is unable to see other players' soceries such as Homing Soulmass, Homing Crystal Soulmass, etc.
  • Fixed an issue where some motions which were improved in patch 1.08 did not take effect when a weapon was equipped to the left hand.
  • Fixed an issue where the weight of Curved Swords fluctuated in Regulation 1.22.
  • Fixed an issue where the player can fall from any height by repeatedly performing the Crow Quills skill while the Silvercat Ring is equipped.
  • Fixed an issue where player could not be absolved of sin as long as Siegward of Catarina remained in Irithyll of the Boreal Valley.
  • Fixed an issue where the player was able to leave the area during the battle with the Crystal Sage.
  • Fixed an issue in the Grand Archives where the Elder Prince, Lorian would warp outside of the boss area.
  • Fixed an issue in the Grand Archives where a boss battle would start upon returning from a multiplayer session.
  • Fixed an issue where the guest could enter the boss area before the host.
  • Fixed other issues and adjusted game balance.

Regulation 1.22

Release date: November 11, 2016

  • Fixed an issue where bleeding damage could not be inflicted with Eleonora.
  • Fixed an issue where Faith did not scale correctly for Friede's Great Scythe.
  • Increased player’s resistance to physical attacks when equipping Ultra Greatswords, Great Hammers, and Greataxes.
  • Increased player’s resistance to physical attacks, and increased damage done to opponent’s guard when equipping Halberds.
  • Reduced attack power of the Carthus Curved Sword and the Follower Sabre.
  • Increased power of the Way of White Corona.
  • Increased the area of effect for Bursting Fireball.
  • Increased length of effect for Charcoal Pine Bundle and Gold Pine Bundle.

Regulation 1.21

Release date: October 22, 2016

  • Fixed a bug that made the pyromancy 'Acid Surge' too effective.

App 1.08, Regulation 1.20

Release date: October 21, 2016

  • Adjusted poise values across the board. Poise is now more effective for heavier weapons and armor.
  • Improved regular attack animations of hammer category weapons.
  • Improved regular attack animations of greatsword category weapons.
  • Improved regular attack animations of axe category weapons.
  • Improved regular attack animations of fist category weapons.
  • Improved the 'Neck Swipe' weapon skill animation of scythe category weapons.
  • Fixed a bug where strong attacks performed using whips would not deal additional ・damage when fully charged.
  • Fixed a bug where strong attacks performed using the Pickaxe would consume stamina multiple times per attack.
  • Adjusted the 'Onislayer' weapon skill hitbox timings for Onikiri and Ubadachi.
  • Adjusted the hitbox timings of the claw category weapon skill 'Leaping Slash'.
  • Fixed a bug where rolling attacks on Astora's Greatsword could not be parried.
  • Improved the 'Wrath of the Gods' weapon skill animation for Wornir's Holy Sword.
  • Improved the 'Blind Spot' weapon skill animation for Corvian Greatknife and Handmaiden's Dagger.
  • Improved the 'Shield Splitter' weapon skill animation for Mail Breaker and Irithyll Rapier.
  • Improved the 'Wolf Leap' weapon skill animation for Old Wolf Curved Sword.
  • The weapon skill of Old King's Great Hammer 'Molten Perseverence' will now release lava on both hits.
  • Improved the 'Darkdrift' weapon skill animation for Darkdrift.
  • Reduced effectiveness of rolling attack animations on Gotthard Twinswords while dual wielding.
  • Increased effectiveness of the sorcery 'Pestilent Mercury'.
  • Improved the cast animation of miracle 'Lifehunt Scythe'.
  • Increased poison and toxic buildup of the pyromancies 'Poison Mist' and 'Toxis Mist', respectively.
  • Increased durability damage buildup of the pyromancy 'Acid Surge'.
  • Increased duration of the 'Warcry' weapon skill.
  • Fixed a bug where the player's lock-on target would automatically change even if 'Toggle auto lock-on' was set to 'OFF'.
  • Fixed a bug where the leader board for Darkmoon Knights would display incorrect statistics.
  • Fixed a bug where the fog wall near Holy Knight Hodrick would sometimes not disappear during multiplayer even after defeating him.
  • Fixed a bug where Orbeck of Vinheim would sometimes die before the player purchased all his spells.
  • Fixed a bug where Patches and Greirat would never return if sent to steal after defeating all bosses.
  • Fixed a bug where female characters were subject to counter damage during certain movement animations.
  • Fixed a bug where equipping Vordt's Great Hammer or Irithyll Straight Sword in the left hand would cause enchantments to disappear from weapons in the right hand.
  • Fixed a bug where two-handing certain weapons would cause the stealth effect on Slumbering Dragoncrest Ring to not work correctly.
  • Fixed a bug where Hornet Ring was not working for claw category weapons.
  • Fixed a bug where dash attacks could not be performed using Farron Greatsword.
  • Fixed a bug where strong attacks using Lothric Knight Sword were not dealing thrust type damage.
  • Fixed a bug where dash attacks using Onikiri and Ubadachi were not dealing thrust type damage.
  • Addressed other game balance issues and fixed other flaws.

App 1.07, Regulation 1.11

Release date: August 25, 2016

  • The timing length of the Hammer skill, Perseverance (reduce damage when activated), has been increased
  • Delayed the movement cancel timing of certain medium shields upon guard break
  • Removed the ability to parry when using the skills Blind Spot (Corvian Greatknife, Handmaid’s dagger) and Dancer’s Grace (Dancer’s Enchanted Swords)
  • Adjusted the shield penetration properties of Harpe, Shotel, Crescent Moon Sword, Carthus Shotel, Man Serpent Hatchet and Darkdrift
  • Fixed a bug where sound effects did not play properly when using Lightning Spears in quick succession
  • The attack cancel timing for rapiers equipped in the left hand has been adjusted
  • Several balance issues have been adjusted
  • Flaws have been fixed to improve performance

App 1.06, Regulation 1.10

Release date: July 18, 2016

  • Fixes an issue that allowed players to float in the air when using the Tears of Denial miracle
  • Server maintenance

App 1.05.1, Regulation 1.09

Release date: July 1, 2016

  • All Dagger weapons: increased critical attack power.
  • Dark Sword: reduced weapon efficiency.
  • Anri’s Straight Sword: reduced scaling effects.
  • Wolnir’s Holy Sword: added faith scaling and adjusted weapon efficiency accordingly.
  • Crescent Moon Sword: added intelligence scaling and adjusted weapon efficiency accordingly.
  • Morne’s Great Hammer: added faith scaling and adjusted weapon efficiency accordingly.
  • Lothric’s Holy Sword: added faith scaling and adjusted weapon efficiency accordingly.
  • Yorshka’s Spear: increased FP damage effects.
  • Scholar’s Candlestick: reduced sorcery-strengthening properties
  • Demon’s Fist: reduced weight.
  • Greatsword of Judgement: increased attack power.
  • Heysel’s Pick: increased intelligence scaling.
  • All shield-piercing weapons: added shield-piercing properties to regular attacks.
  • All Skills that enchant a weapon with special properties: extended length of effect.
  • Obscuring Ring: increased distance at which ring takes effect.
  • Hornet Ring: adjusted efficiency.
  • Black Serpent: adjusted tracking.
  • Lightning Stake: now requires 1 attunement slot.
  • Magic Barrier/Great Magic Barrier: extended length of effect.
  • Divine Pillars of Light: increased attack power.
  • White Dragon Breath: reduced stamina consumption.
  • All Bug Pellet items: extended length of effect.
  • Addressed other game balance issues and fixed other flaws.

App 1.05, Regulation 1.08

Release date: June 10, 2016

  • Archdragon Peak: Fixed the freeze when jumping into the fog after ringing the bell.
  • The Rinfinger Leonhard quest will now start properly after the removal of the restriction on the maximum number of Pale Tongues that can be offered to Rosaria, Mother of Rebirth.
  • Trophies will now unlock correctly even if the required item is sent directly to the storage.
  • Fixed a Skill being changed based on a right hand weapon when equipping White Hair Talisman on the left hand while holding the Sacred Flame with both hands
  • The Horsehoof Ring (which increases stamina drains of ATK) will no longer affect other attacks besides its initial effect on kicks.
  • It will no longer be possible to equip a helm when using a Wax Pool after using the Dragon Head Stone.
  • Fixed the HP drain damage of Symbol of Avarice when resting near bonfire.
  • Fixed a spell animation and effect not synching up when using the magic repetitively.
  • Fixed when summoning the white phantom NPC under a certain circumstance, the character's collision will properly function nullifying all enemy attacks.
  • Fixed issue where skills could be performed even when a certain amount of FP was not available.
  • Adjusted the attack cancel parameters of some curved swords attacks.
  • Adjusted the attack power and skills of fist and claw weapons.
  • Adjusted the skills of twin blade weapons.
  • Fixed the scythe not penetrating shields at close distances.
  • Adjusted stamina consumption and attack cancel parameters for rapier weapons.
  • Adjusted the attack collision for the washing pole weapon.
  • Adjusted parameters of Farron Hail and Busting Fireball.
  • Adjusted casting speed, stamina consumption, cancel timing of some Spells.
  • Increased the number of arrows/bolts that can be possessed.
  • During online multiplayer: During the invasion of a Dark Phantom, the host will no longer be separated from his area.
  • During online multiplayer: A dark phantom can no longer be forcibly brought back in some maps.
  • During online multiplayer: When the player is summoned during a boss battle, the boss will no longer become motionless even after the player is back to his/her world.
  • The status effects below the stamina gauge will no longer be hidden when opening the top menu with HUD display set to auto.
  • The voice chat icon will now remain visible when the HUD display is set to 'Auto.'
  • Fixed the display of strength level shown in the equipment menu when using two-handed weapon.
  • Other game balance parameters have been adjusted.
  • Several game flaws fixed.

Regulation 1.07

Release date: May 20, 2016

  • Adjusted the efficiency of the Great shield category
  • Adjusted the consuming FP of the Magic Spell Category
  • Adjusted the efficiency of the category below:
    • Dragon Slayer’s Axe
    • Crescent Axe
    • Dark Drift
    • Washing Pole
    • Moonlight Great Sword
  • Fixed the shield penetration rate of some attacks in the scythe category
  • Fixed the stamina attack of some weapon categories.
  • Improved the matching of the Blade of the Darkmoon and the Blue Sentinels covenants.
  • Improved the password matching rate
  • Improved other game balance
  • Several game flaws fixed.

App 1.04.2, Regulation 1.06.1

PC release date: May 18, 2016. PS4 & XBox One release date: May 20, 2016

  • Solved the following issues you may encounter in the Online Mode:
    • Being sent immediately to your world
    • Being sent to the Firelink Shrine
    • Being changed in full Dragon Body Status

Note: 1.04.1 without the freezing issue.

App 1.04.1, Regulation 1.06.1

PC release date: May 13, 2016

  • Solved the following issues you may encounter in the Online Mode:
    • Being sent immediately to your world
    • Being sent to the Firelink Shrine
    • Being changed in full Dragon Body Status

Note: As of May 16 this update was rolled back due to performance issues.

App 1.04, Regulation 1.06

PS4 & Xbox One release date: April 28, 2016. PC release date: May 9, 2016

  • The range of the matching level of the Blade of the Darkmoon and the Blue Sentinels have been adjusted.
  • The efficiency of the following categories has been adjusted: Short Sword, Twinsword and Magic.
  • Other game balance improvement and bug fixes.

App 1.04, Regulation 1.05

Release date: April 28, 2016

Magic
  • Item collection during multiplayer while accessing NPC and Covenant Alter is now working as intended.
  • Conditions for optional events is eased.
  • Conditions to get Rosaria’s Finger is eased.
  • If they haven’t visited the Untended Grave, players will not be teleported there.
  • Kicks cannot be parried.
  • The Crystal Sage will appropriately re-appear even after he has warped.
  • The Dragonslayer Armour won’t die before the battle.
  • Knight Slayer Tsorig will no longer gesture unintendedly.
  • Siegward of Catarina will now be able to properly rescue Greirat once conditions are met.
  • If the player is equipped with a ring that increases Max HP, stats will now be properly reflected when opening the equipment screen.
  • The voice chat icon will now be displayed properly under the covenant panel.
  • Items, bonfire and the “Quit Game” option are now appropriately active even when disconnecting online.
  • If the game disconnects during a multiplayer session, it will no longer crash and return to the title screen.
  • Other issues causing crashes and returning to the title screen have been fixed.
  • Adjustments of the balance of game, improvements of performance and various bug fixes have been made.

App 1.03.1, Regulation 1.04

Release date: April 18, 2016

  • Performance adjustment for 'Greatsword'
  • Battle performance adjustment for 'Dancer's Enchanted Sword', 'Winged Knight Twinaxes'
  • Performance adjustment for 'Soul's Greatsword', and 'Farron Flashsword'
  • Fix for issue where multiple items become impossible to use at 'Road of Sacrifices', 'Farron Keep', 'Cathedral of the Deep' after clearing the game.
  • General balance adjustments and bug fixes

App 1.03, Regulation 1.03

Release date: April 1, 2016

  • An unreached bonfire will no longer spontaneously light up and subsequent bonfires should now be appropriately available as a destination.
  • The Estus Flask level will no longer be changed when burning an Undead Bone Shard after a multiplayer match.
  • Souls will no longer be gained immediately after appearing as a summoned player in a multiplayer match.
  • Players will no longer be invaded while resting near the bonfire.
  • Players should now be able to properly offer Covenant items.
  • Additional ability attached to the Firekeeper and Velka's statue. They are now capable of reversing hollowing.
  • We have also adjusted the balance of the game, improved its performance, and fixed various bugs.

App 1.02, Regulation 1.02

Release date: March 29, 2016

  • Improved game performance.
  • Fixed an issue where offline play would decrease performance.
  • Fixed an issue where players would be unable to warp at Firelink Shrine if they fought the large crystal gecko in Cemetery of Ash before finishing game install.
  • Fixed an issue where players would return to their world as a red phantom.

App 1.01, Regulation 1.01

Release date: March 25, 2016

  • Removed press boss scaling.

App 1.00, Regulation 1.00

Release date: March 24, 2016

  • Japanese PS4/Xbox One release.
1. Kimmundi, Mar 22, 2017. 'The Patches Notes - March 24th // No Spoilers'. Dark Souls III Subreddit post.
2. MisterKaos (21 Mar 2017 11:04). 'There's Omitted Stuff in the Patch Notes' Translation, so I Just Re-Translated the Relevant Parts - 1.11 Edition'. Dark Souls III Subreddit post.
3. Abraham_Link, Mar 22, 2017. '(Patch Note Error?)FromSoftware's official twitter page just tweeted that the weight of heavy armour is being reduced(?)'. Dark Souls III Subreddit post.
4. Kimmundi, Apr 04, 2017. 'The Patches Notes - Regulation Version 1.32 - April 5th'. Dark Souls III Subreddit post.

Have They Patched Magic Dmg In Dark Souls 3 Yet Download

5. Kimmundi, Apr 05, 2017. 'Regarding the current Infusions situation following Regulation update 1.32'. Dark Souls III Subreddit post.

Have They Patched Magic Dmg In Dark Souls 3 Yet 2

6. SHOUPINOU, June 14, 2017. 'Dark Souls III regulation update 1.35'. DARK SOULS™ III Steam community news.