Phaser Quad Cannons Dmg X4

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  1. Phaser Quad Cannons Dmg X4 Download
  2. Quad Phaser Cannons
  3. Phaser Quad Cannons Dmg X4 Reviews
  4. Phaser Quad Cannons Dmg X4 Download
  5. Phaser Quad Cannons Dmg X4 Review
  6. Phaser Quad Cannons Dmg X3

U.S.S. Harvest Moon - NCC 97501-A

(Though, if you're equipping the Heavy Phaser Lance, it must be a Phantom.) That said, I can see some problems already. You're equipment is all over the map. The biggest thing is, you need to unify your energy weapon type. I'd go with phaser as it will also boost your phaser lance. Swap out those prefire chambers for phaser relays. Feb 09, 2019  I will say that it may be a hell of a step towards the Paladin class, given the overall design. Actually lets us construct a semi-plausible series of 'and then this ship was built based off the legacy of that ship' for the line. The Phaser Quad Cannons Dmgx3 is obtained from the Tactical Escort Refit (C-Store, 1500, FED Tier 4). Game Description edit edit source Quad Cannons very rapidly fire small, high damage bursts in a narrow firing arc, and are equally effective against shields and hull. I'm on a phaser cannon build and I'm using the Quad Phaser cannons, I have noticed that compared to Pulse phasers the Dps is vastly different. Outside ESD the Quad Phaser Cannons have. 1,264.7 or 1,517.6 DPS. My Pulse Phaser DHC have 1,853.3 or 1482.6 DPS. I'm not sure if im missing something or the damage looks to be inferior to my Pulse DHC.


STARSHIP/BUILD DESCRIPTIONQuad
The Tier 6 Fleet Battlecruiser is based upon the Avenger Class Battlecruiser's deisgn. This upgraded starship was designed from the ground up to be durable enough to combat the Iconian threat while still being able to deliver punishing amounts of damage.
Despite adhering to Starfleet's traditional cruiser design pattern of a large saucer connected to an engineering hull, with two outboard warp nacelles, the combat focus of the Avenger Class is expressed in nearly every aspect. It is compact, roughly the same size as a destroyer-class ship and its hull features a thick, reinforced appearance. Visible weapon hardpoints appear around the edges of the saucer, revealing the Avenger's impressive forward armament, and the bridge is protected by two armored braces that merge with the neck.

The Defiant was the first ship I started testing and using my favored Single Target Builds with big success. This build is a lot of fun and is very easy to fly considering the only thing you have to do is to point the nose of the ship to the target you want to hit. It is now basically two full Dmg mods and 10% accuracy (which is the amount of accuracy granted by an Acc mod, but it lacks the 2.5% cat 1 from rarity that the Acc mod gets. And by basically two full Dmg mods, I mean that it's a 1.06 multiplier. Two Dmg mods would be a.


This is an A2B DPS build with a touch of survivalbility. It utilizes Emergency Power to Shields and Reverse Shield Polarity III. Bridge Officers are 2 x Tactical, 2 x Engineers (one in the universal slot) and 1 x Science.
STARSHIP SPECIFICATION
Fore WeaponsTerran Task Force Phaser Dual Heavy Cannons Mk XV [Dmg]x3 [Proc] [CrtD]/Dm]
Phaser Quad Cannons Mk XV [Dmg]x4 [CrtD/Dm]
Prolonged Engagement Phaser Dual Cannons Mk XV [CrtD/Dm]
Sensor-Linked Phaser Dual Cannons Mk XV [Dmg]x4 [CrtD]/Dm]
Sensor-Linked Phaser Dual Cannons Mk XV [Dmg]x4 [CrtD/Dm]
DeflectorElite Fleet Intervention Protomatter Deflector Array Mk XV [ColCrit] [EPS] [HullCap] [ShCap]
ImpulsePrevailing Innervated Impulse Engiens Mk XV [Spd] [SecSpd-2]
Warp CoreElite Fleet Plasma-Integrated Warp Core Mk XV [AMP] [ECap] [Eff] [SSS] [W->A] [W->S]
ShieldPrevailing Innervated Resilient Shield Array Mk XV [Cap]x3 [Proc] [Cp/Rg]
Aft WeaponsTrilithium-Enhanced Phaser Turret Mk XV [CrtH]x3 [Dmg] [Ac/Dm]
Bio-Molecular Phaser Turret Mk XV [Dmg]x3 [Proc] [CrtD/Dm] [CrtD/Dm]
Advanced Inhibiting Phaser Turret Mk XV [Dmg]x4 [CrtD]/Dm]
DevicesTemporal Negotiator
Reactive Armor Catalyst
Energy Amplifier
Engineering ConsolesConsole - Universal - Dynamic Power Redistributor Module
Console - Universal - Secondary Shield Projector
Console - Engineering - Reinforced Armaments Mk XV
Console - Universal - Ordnance Accelerator Mk XV
Console - Universal - Hydrodynamics Compensator Mk XV
Science ConsolesEpic Console - Universal - Bioneural Infusion Circuits Mk XV
Console - Universal - D.O.M.I.N.O.
Tactical ConsolesConsole - Tactical - Vulnerability Locator Mk XV [+Pha]
Console - Tactical - Vulnerability Locator Mk XV [+Pha]
Console - Tactical - Vulnerability Locator Mk XV [+Pha]
Console - Tactical - Vulnerability Locator Mk XV [+Pha]

STO ACADEMY SKILL PLANNER
https://skillplanner.stoacademy.com/2e60eb78a054037327fbf38c35fdb7ed

(by @minerk, thx a lot)

Hi everyone,

here is our suggestion for the latest Event Ship, the Alliance Battlecruiser T6. We show you some Cannon and Beam builds for this ship. Enjoy!

Skilltree:


Boffs:

Here they are for Cannons:

For Beam Overload:

For Fire at Will + Torpedo:

Doffs (for all builds):

  • 3x Technician: Auxiliary to Battery CD Reduction (required, could be obtained via B’tran Cluster chain for free or via commendation ranks store)
  • Energy Weapon Officer: Chance for CRTH (expensive, rare is usually good enough)
  • Energy Weapon Officer: Chance for CRTD (expensive, rare is usually good enough)
  • Emergency Conn Hologram: CD Reduction for Evasive Maneuvers (phoenix store, just get one!) and/or
  • Shield Distribution Officer (Agent Nerul): Attack Pattern Beta restores hull when firing (delta operations pack, 12k zen pack. just use him when you have him) and/or
  • Space Warfare Specialist: When activating Eng or Tac Boff Abilities, 20% Chance to get 10% of your outgoing damage as heal for the next 10 hits (if you don’t own Agent Nerul)
  • Fabrication Engineer: Increase Duration of Reverse Shield Polarity (Only useful when using Reverse Shield Polarity!)
  • Elder Malik’itan (Warfare Master, Gamma Recruit, ground slot): Increase damage vs All (if you have him, slot him!)
  • Neal Falconer (Ground Warfare Specialist, Phoenix store, ground slot): Increase damage vs Borg (just get one, it’s not a mistake 😉 )
  • Assimilated DOFFs like 20/22/25/27 of 47

Personal Space Traits
Here’s a list with some useful traits. Which one you use depends a bit on the mission.

Recommended

  • Fleet Coordinator (free)
  • Superior Beam/Cannon Training – Basis version for free, superior version obtainable at K-13
  • Inspirational Leader (exchange or Infinity Lockbox)
  • Duelist’s Favor (exchange or Infinity Lockbox) – more interesting for cannon builds
  • Into the Breach (exchange or Infinity Lockbox)
  • Point Blank Shot (Episode: House Pegh)
  • Terran Targeting Systems (exchange or Infinity Lockbox)
  • Context is for Kings (exchange or Infinity Lockbox)
  • Adaptive Offense

Recommended race/profession-specific

  • A good day to die (Exchange or Infinity Lockbox) – Great for Tacs
  • EPS Overload (free) – Kinda must-have for Engs
  • EPS Manifold Efficiency (free) – Very useful for Engs
  • Photonic Reinforcement (exchange or Infinity Lockbox) – Great for Sci Captains
  • Romulan Operative (free) – Only for Romulans
  • Infiltrator – mandatory for Remans on Warbirds

Other helpful traits

  • Fluidic Cocoon (Exchange or Infinity Lockbox) – Only if you got hit by torpedos
  • Give Your All (Lvl 15 Engineering R&D School) – for fluffy captains
  • Repair Crews (Exchange or Infinity Lockbox) – another anti-fluffy trait

Space ReputationÂ

  • Advanced Targeting Systems (Dyson T2)Â +16% CrtD on Rank I or +20% CrtD on Rank II
  • Precision (Romulan T2)Â +4% CrtH (I) or +5% CrtH (II)
  • Tyler’s Duality (Discovery T4) +CrtH depending on your hull capacity
  • Energy Refrequencer (Iconian T2) – more heals, awesome and i would highly suggest to use this one.
  • Controlled Countermeasures (Temporal T4)Â +addtional DMG against controlled targets => Only for A2B Builds
  • Tactical Advantage (Dyson T2) – more Armor Pen
  • Magnified Firepower (Gamma T4)Â +5% DMG (I) or +6,3% DMG (II)
  • Enhanced Armor Penetration (Delta T2)Â +5 Armor Pen (I) or + 6.3 Armor Pen (II)

Starship Traits
Highly recommended

  • Emergency Weapon Cycle (Arbiter/Morrigu(crossfaction)/Kurak)
  • Withering Barrage for Cannons (Valiant/Malem(crossfaction)/Kor)
    OR
  • Redirecting Arrays for Beams (Tucker/Tebok(crossfaction)/Klothos)
    OR
  • Entwined Tactical Matrices for Beams and/or Torps (Gagarin / Qugh)
    OR
  • Superweapon Ingenuity for Beam Overload (Xindi-Primate Ateleth Dreadnought Cruiser – Lobi)

and then choose 3 of them:

  • Weapon Emitter Overdrive (Vaadwaur Juggernaut)
  • Cold-Hearted – Must have for A2B (Breen Plesh Tral Heavy Raider Winter 2017/18)
  • Superior Area Denial – If you don’t have A2B or the raider or as an addition (Mirror Universe Engle-class Strike Wing Escort/Infinity Pack: Starship Trait)
  • Vaulting Ambition (Styx Terran Dreadnought Cruiser)
  • Promise of Ferocity (Thozyn/Vandros/Xechas)
  • Calm Before the Storm (Cardassian Intel Flight-Deck Cruiser)
  • Strike from Shadows (Shran Escort)
  • Improved Critical Systems (AoY Event)
  • Super Charged Weapons – if you’re using a torpedo (Kopesh Tactical Dreadnought Warbird, crossfaction or one of the other Tactical Flagships)
  • History Will Remember (Support Cruiser T6)
  • Improved Unconventional Tactics (Strategist Spec, Discount version if you don’t have anything else to use)
  • Superior Command Frequency (Command Spec, Discount version if you don’t have anything else to use)

Gear:

Weapon mods as always, crtd or dmg, epic mod: crtd/dm. Pen is good too if you’re using crafted weapons.
Other gear used: Colony deflector, Competitive Impulse Engine, Discovery Reputation Warp Core and Shield.

Phaser Quad Cannons Dmg X4 Download

Cannons:

Weapons used: Quad Phaser Cannons, Prolonged Dual Cannons, Terran Task Force Dual Heavy Cannon, Targeting or Sensor-Linked Phaser Heavy Cannons, Trilithium Turret, Gamma Rep Turret, Targeting or Sensor-Linked Turret

Weapons used Advanced Piezo Polaron Plasma Cannon, Altamid Plasma DHC/DC, Altamid 3 piece and Biomatter Turret (Lobi).

Weapons used are Terran Task Force DHC, Spiral Wave DHC/DC, Targeting Linked Omni+Turrets.


Instead of Competitive Engine and Discovery 2 piece you could use a Combat Impulse Engine [Spd]x4, a Deuterium Stabilized Core (both crafting) and the Crystal Matrix Shield (Episode: Para Pacem) or a regenerative or resilient elite fleet shield. In addition, Locator Consoles could be used instead of Colony Consoles or even for the first start normal Polaron Phase Modulator consoles. Cannons are from Lukari Rep, 2x Dominion DC (reward from 2600er story arc), Morphogenic Set from Gamma Quadrant Arc, Turrets from Gamma reputation.

Beams:

Quad Phaser Cannons

A basic beam boat with a Terran Taskforce and 5 Advanced Phaser arrays. The Wide Angle DBB offers a bit more damage for you forearc. If you just want to broadside, take a 6th advanced array.

This is an example of a beam overload build with 4 Spiral Wave Disruptors and the Disruptor Wide Angle Dual Heavy Beam Bank. Sadly you can’t use a third omni-beam, so a beam array has to do the job. The Terran Task Force Beam array can also be used as a front weapon. If you want to use a different energy type you may put a torpedo into the 3rd aft slot just to get a set bonus. Sadly three Lobi consoles and the DPRM make this build quite expensive.Â

Phaser Quad Cannons Dmg X4 Reviews

Beams and Torpedo:

Phaser Quad Cannons Dmg X4 Download

Quite identical to the beam boat, just with a Dark Matter Torp. You could also use 2 more DBBs and a 2nd (crafted) omni for more forward firepower.

Phaser Quad Cannons Dmg X4 Review

The ships can be used for any faction and profession.

Phaser Quad Cannons Dmg X3

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